Craps is a classic casino game that provides the true essence of casino entertainment. When a player is shooting the dice across the felted table, surrounded by bettors hoping to see the key number come up, craps is without a doubt the most thrilling casino game. If you enjoy a game of craps but can't get to a casino, or just think it looks cool and want to get familiar with the game in the privacy of your own home, online craps is for you.
How to Play Online Craps
Playing online craps is easy. Just navigate to the virtual craps table from your main online casino screen. Once there, you'll be presented with the traditional craps table layout. To an untrained observer, this layout can be somewhat intimidating, as there are many boxes of numbers with a wide variety of side bets for you to choose from. Fortunately, since you are playing online, you can take all the time you need.
Pass Line Bets
You'll start by putting a bet on the pass line. Drag as many chips as you want to bet onto the line around the edge of the layout. This is your pass line bet.>7p>
Points & Winning Numbers
Now click the dice to roll a number. If that number is a two, three or 12, it is "craps" and you automatically lose. If it is seven or 11, that's a natural, and you automatically win even money. Any other number is "the point." If you roll the point again before you roll a seven, you win. However, if you "seven out" you lose.
Once the point is established, you can add an "odds bet" to your initial pass line bet. If you make your point, this bet is paid off at the true odds of rolling that particular number before a seven. Since there is no house edge on a true odds bet, the more you can wager at true odds, the better your chance of coming out ahead.
Don't Pass & Don't Come Bets
As you may have seen, there is betting action on every roll of the dice in a craps game, not just the "come out" roll, as it is called. After the point is established, you may make a come bet, which is essentially a new pass line bet. Whatever number is rolled immediately after your come bet is the point for that bet.
You can also bet don't pass or don't come, essentially betting that you will seven out before rolling your point. The other bets on the field are various proposition bets. For example, you can bet a hard way, meaning a number like eight will be rolled as double fours before it comes any other way or before a seven comes. You can bet that the next roll will be craps, or you can bet a specific number will come up even if it is not the point. These bets can be fun, but the odds on them are not as good relative to the true odds, even though they offer big payouts.
" Frank Scoblete is one of the nation's foremost authorities on gambling. Scoblete has written books and given seminars all over the U.S. on how to beat casino games, with a special emphasis given to craps and blackjack.
Beat the Craps Out of the Casinos
In his book ""Beat the Craps Out of the Casinos, How to Play and Win,"" Scoblete focuses on getting an edge in one of his favorite games: craps. In this book, Scoblete transmits information given to him by the mysterious ""Captain,"" a successful high rolling craps player. The Captain's Five Count System, Scoblete suggests, will make you a winning craps player.
The Five Count System
The idea behind the five count follows the idea of many betting systems, where a player tries to maximize his benefit from a winning streak and minimize his exposure to a losing streak. The basic idea is as follows: If the shooter rolls a point, that is a one count. Count three more rolls after that to get to the four count. Then wait until a point number is rolled. Once it is, you have a five count and can put your money down.
Effectiveness of Beat the Craps Out of the Casinos
The five count system is predicated on the idea that there are actually ""hot"" shooters, players who, either because of the rhythmic roll they have developed or some other intangible factor tend to roll more winners than others. There is little hard evidence to suggest this is the case, although Dr. Don Catlin has done a 200 million roll simulation that suggested that a five count player would lose about half as much as a random player. In addition, Scoblete claims that five count players earn casino comps more quickly and with less risk than players who bet on every shooter.
" " Craps is a game that offers non-stop excitement at the casino and thanks to the power of the Internet, you can bring that excitement right into your home.
Online craps offers all the gaming excitement of live casino craps without having to shove your way into a crowd to get a spot at the table. If you want to give yourself the best chance to win at online craps, follow these simple tips:
Tip No. 1: Stay on the Line
Your best bets in craps are the pass line, don't pass, the come box and don't come. What makes these bets so appealing is that you can get odds on these bets, betting extra money at no house edge. You can't find a better bet at a casino than one that doesn't have a house edge, so take advantage of these bets. Don't pass offers slightly better odds than the pass line, but most people are reluctant to bet don't pass at a live casino because they are betting ""against"" the shooter and most other people at the table. At an online craps game, there's no one to bet against, so feel free to play that don't pass bet as often as you want.
Tip No. 2: Pace Yourself
Craps action can be fast and furious and in a live casino the other players and the casino crew are spurring that action on. Before you know it, you can win a fortune and then lose it just as quickly. Since you're playing at your own pace, take the time to sit back every couple of rolls and assess your situation. Consider whether you want to take down some bets or there's a bet that you're missing. Take full advantage of the control you have over your craps environment.
Tip No. 3: No Distractions
In a live casino, there's no getting away from all the shouting and jostling at the craps table. At home, there are only as many distractions as you allow. Try to find some private time to play online craps. You'll be able to enjoy the game more and there's less of a chance that you'll make a costly mistake.
" " Craps dictionary - Learn all termes used in offline and online craps.
Betting that the next roll will be a 2.
The edge the casino or house has over the players on any given bet.
A one-roll bet that the next roll will be a 2, 3 or 12.
A one-roll bet that the next roll will be a 7.
A term applied to a craps player with a superior skill for shooting the dice that temporarily alters the odds of the game. The player may also said to be ""on the roll.""
Term for Don't Pass Line.
Behind the Line
Bet on the free odds after the come out roll and after a point number has been set.
Betting with the shooter, Pass Line and Come bets.
Betting against the shooter, Don't Pass and Don't Come bets.
An even-money bet that the shooter will roll an 8 before rolling a 7.
An even-money bet that the shooter will roll a 6 before rolling a 7.
A bet on any 7.
The betting boxes on the table layout around the numbers 4, 5, 6, 8, and 10.
A roll of 12.
The casino employee stationed between the dealers and across from the stickman. Supervises the game and guards the chips.
Betting on each Hardway and Any Seven.
Paying the house a 5% commission on a Place bet to play with corrected odds.
Betting on the Hardway of a point ? to ""bring out"" the point.
Loaded or crooked dice.
Proposition bets, placed in the middle of the table the Hardway bet and all one-roll bets.
Dice which don't pass a disproportionate amount of the time.
The shooters are losing at this table either on the come out roll or when attempting to make the point.
The equivalent of a Pass Line bet on rolls after the come out roll.
Area on the table layout for Come bets.
Come Out Roll
The initial roll after a round of betting. Ends in a win when rolling a natural, a loss when rolling a craps, or a point being determined for subsequent rolls in the round.
The shooter is about to throw a come out roll.
Shooting a 2, 3 or 12 on the come out roll.
Throws a craps on the come out roll, an automatic loss for Pass Line bettors.
Casino employees who man the craps table?two dealers, the stickman and the boxman.
Two casino employees at each craps table who collect losses and pay winning bets to the players.
A pair of six-sided cubes, numbered from 1-6, whose combination, when they come to a stop after being rolled, determine the outcome of the game.
Singular for dice, one cube.
Don't Come Bet
A bet after the come out roll, against the shooter - betting that the shooter will roll a 7 before rolling the point.
Don't Come Box
The area on the table layout where Don't Come bets are placed.
Don't Pass Bar
The area on the table layout where you play Don't Pass bets. (Also called Don't Pass Line.)
Don't Pass Bet
A bet against the shooter on the come out roll. Betting that the shooter will roll a craps (2, 3 or 12).
Don""t Pass Line
The area on the table layout where you play Don't Pass bets. (Also called Don't Pass Bar.)
Free odds bet doubling the initial Pass Line, Don't Pass Line, Come and Don't Come bets.
A roll of 4, 6, 8 or 10 where each die is different.
The advantage the house has over the player on any given wager, expressed as a percentage.
A bet that the next roll will produce a 2, 3, 4, 9, 10, 11 or 12.
Free odds bets placed at five times the original bet.
Free Odds Bet
Pass, Don't Pass, Come or Don't come bets placed after the initial roll at true odds.
The area on the table layout where Pass Line wagers are placed. (Also called Pass Line.)
Term for a number being rolled as a double. For example, a 2 +2, 3+3, etc.
Betting that the shooter will roll a 4, 6, 8 or 10 as a pair before rolling the easy way and before rolling a 7.
Betting that the next roll will be a 2 or 12.
One roll bet on a specific dice combination.
A Hope bet on a 2-2 roll.
One-roll bet on 2, 3, 11 and 12.
Horn High Bet
A one-roll bet on 2, 3, 11 and 12, with 2 parts bet on 12, and one part each bet on 2, 3 and 11.
Dice that a shooter holds for a long time before sevening out. Dice that keep on passing.
A table where shooters frequently make the point.
5, 6, 8 and 9, when making a place bet.
Multiple wagers made to partially cover one another.
Betting that a 7 will be thrown before the point number. Wrong betters pay a 5% commission.
An additional odds bet against the dice and usually placed because of the odds.
The imprint on the felt table cover designating betting areas.
A Pass Line or Don't Pass bet.
A roll of a hard 4 (2-2).
Dice that are improperly weighted to influence the outcome of the roll.
A two-sided plastic disk that marks the point on the Craps table or indicates that no point has been establish. ""Off"" for no established point, or ""On"" when marking a point.
A one-roll bet on 12.
A 7 or 11 roll on the come out roll, also called a natural 7 or natural 11.
A wager where the house has no advantage.
On the next dice roll, certain bets will be safe.
One Roll Bets
Bets placed for the next and only the next roll of the dice. The bet is won or lost at the conclusion of the next roll.
Any 7 rolled after the come out bet.
The numbers 4, 5, 9 and 10 when making a place bet.
Let a winning bet ride.
The area on the table layout where Pass Line wagers are placed. (Also called the Front Line.)
Pass Line Bet
Betting with the shooter, also called betting with the dice.
Betting that a place number (4, 5, 6, 8, 9, or 10) will be rolled before a 7, placed in the box numbers area of the table layout.
4, 5, 6, 8, 9, 10.
Playing the Field
Betting that the next roll will be a 2, 3, 4, 9, 10, 11, or 12.
A 4, 5, 6, 8, 9 or 10 rolled on the come out roll. To win, the shooter must roll the point number again before rolling a 7. Also called the point.
Press a Bet
To double or parlay a bet.
The Hardway bet and all one-roll bets, located in the center of the table layout. (Also called Center Bets.)
The grooved area at the top of the craps table that holds players' chips when they're not being wagered.
A player betting the shooter (or dice) will pass or win on the come out roll or make the point.
A bet that may take more than one roll for the outcome to be determined.
When the shooter throws a 7 after establishing a point, but before repeating the point number. The dice pass to the next player.
A complete series of rolls before the shooter sevens out.
The player rolling the dice.
Rolling a 2.
Casino employee who scoops the dice and returns them to the shooter with the stick and calls the dice rolls.
Take the Odds
Making a free-odds bet as a right bettor. Taking the odds gives the player a slight advantage over the house.
A free-odds bet placed at ten times the original bet.
A free-odds bet placed at three times the original bet.
The odds that any given number will be thrown on any roll.
The commission taken by the house.
The next dice roll place certain bets at risk.
An equal bet placed on 2, 3, 7, 11 and 12.
A player betting against the shooter, betting that the dice will not pass or that the player will not make the point.
Also called ""yo-leven."" Instead of the number 11 so that it is not confused with the number 7.
Read about how all craps bets work on the craps rules page.
" " Unlike the exclusive hushed atmosphere behind the velvet baccarat ropes, or the stone-faced silence in the smoke-filled poker rooms, craps is a decidedly social game.
Unlike the exclusive hushed atmosphere behind the velvet baccarat ropes, or the stone-faced silence in the smoke-filled poker rooms, craps is a decidedly social game. While the party atmosphere adds to the fun, it also adds confusion for the novice. We'll demystify the whole process, and soon you'll find craps fun and engaging.
Craps players take turns rolling a pair of dice at the craps table-usually a green felt table with white lettering. The shooter, the player rolling the dice, and the spectators bet on the outcome of a round of dice rolls. Each roll of the dice produces an outcome between 2 and 12 in one of 36 possible combinations. Sometimes a round consists of one roll; more likely, the round consists of a series of rolls.
The object of this popular game, called Bank craps, is simple, and the game play itself is straightforward, but the table layout and the various bets can appear confusing at first.
The advanced bets fall into the ""nice to know"" category. You'll learn many of them at the table through osmosis, and you'll get an overview of them here.
Object of the Game
The object of the game is to bet with or against the shooter, the player rolling the dice. Players usually bet with the player. Remember, craps is one big party! If you want the other players to welcome you, bet with the shooter:
If the shooter to rolls a 7 or 11 on the first roll, the come out roll, you win.
If the shooter rolls a 2, 3 or 12 (known as craps) on the come out roll, you lose.
If the come out roll produces anything else-a 4, 5, 6, 8, 9 or 10, the number becomes the point number. If the shooter rolls the point number before rolling a 7, you win. If he or she rolls a 7 before rolling the point number, you lose.
Game Play Overview
The stickman gives a new shooter five dice, and the shooter picks two.
Players place their initial bets: Pass or Don't Pass bets. The shooter customarily bets to win, and in some casinos, the shooter is required to bet against the house.
The shooter rolls the come out roll.
If the shooter rolls a 7 or 11 (natural) or 2, 3 or 12 (craps), the dealers settle the bets, the players make their bets for a new round, and the current shooter prepares to roll another round. If the shooter rolls a 2, 3, 3 12 (craps), the dice pass to the next player for the new round.
If the shooter rolls anything other than a natural or a craps, a point number is established and the dealer marks the number with a puck marked ""On.""
Players may place additional optional bets.
The shooter continues throwing the dice until rolling the point number or a 7.
The dealers settle the bets.
The dice pass to the next player only after the shooter loses (also known as ""sevens out""). Any player can refuse the shooter position and pass the dice to the next player.
Even if you play craps online, you'll want to familiarize yourself with the environment and the flow before playing live in a casino. Play at the training tables or watch the action at the regular tables until you're comfortable with the flow of the game and the etiquette.
The Craps Table
Your craps table will look similar to the one below. Betting areas on craps tables are clearly identified on the layout.
Table Key A Pass Line Bets B Don't Pass Bets C Come Bets D Don't Come Bets E Field Bets F Big 6 and Big 8 Bets G Proposition Bets H Odds Bets I Place Bets
Cast of Characters
The Stickman - Uses a long, curved stick to collect the dice and scoot them to the shooter. Calls the winning number. When calling an 11, the stickman calls a ""yo or yo-leven.""
The Boxman - Stationed directly across from the stickman, the boxman supervises the dealers and guards the chips, and controls the center of the table.
The Dealers - Two dealers, one on each side of the boxman, collect losing wagers, pay the winning bets and make change for the players.
The Shooter - The player rolling the dice. In order to assume the role of shooter, you must also bet on the round.
Other Players - Betting spectators at the table.
To get started, you only need to know four basic bets: Pass/Don't Pass and Come/Don't Come. Pass/Don't. Pass/Don't Pass bets are placed before the come out roll. Come/Don't Come bets are placed after the point is established.
Pass (Line) Bet
The Pass bet is the simplest basic bet, and also the most popular bet. Pass bettors are often called ""right bettors,"" because a Pass bet is a bet with the player and against the house:
If the shooter rolls a 7 or 11, you win.
If the shooter rolls a 2, 3 or 12, you lose.
If the shooter rolls a 4, 5, 6, 8, 9 or 10, he or she continues rolling the dice until shooting the point number) or a 7, and your bet rides for the duration of the round.
If the shooter hits the point number before hitting a 7, you win.
If the shooter hits a 7 before hitting the point number, you lose.
Don't Pass Bet
The Don't Pass bet is the exact opposite of the Pass bet: you are playing against the shooter and with the house. Don't Pass bettors are often called ""wrong bettors,"" because they are betting against the shooter and with the house:
If the shooter rolls a 7 or 11, you lose.
If the shooter rolls a 2, 3 or 12, you win.
If the shooter rolls a 4, 5, 6, 8, 9 or 10, he or she continues rolling the dice until shooting the first number (the point number) or a 7 and your bet rides for the duration of the round.
If the shooter hits the point number before hitting a 7, you lose.
If the shooter hits a 7 before hitting the point number, you win.
Come/Don't Come Bets
Come Bet - To win, the shooter must roll the point number before rolling a 7.
Don't Come Bet - To win, the shooter must roll a 7 before rolling the point number.
Before exploring the various advanced bets, have a look at the probability of the dice returning each possible number:
Total Dice Combinations Combinations Odds 2
1 1:36 3
2 2:36 4
3 3:36 5
4 4:36 6
5 5:36 7
6 6:36 8
5 5:36 9
4 4:36 10
3 3:36 11
2 2:36 12
Except for Odds bets, the house edge is substantially higher with advanced bets.
An odds bet is an optional, supplemental bet placed in addition to your basic bet. It reduces the house odds to true odds. You can place supplemental odds bets on any of the basic bets, but only after a point has been established:
Typically, an odds bet is limited to two or three times your original bet. For example, if you already have $10 on the Pass Line bet, you would add an additional $20 for a 2X odds bet or $20 for a 3X odds bet. Occasionally, online casinos run special promotions allowing much higher odds bets. You may remove your odds bet at any time before the round of play is resolved.To see how odds bets decrease the house advantage, look at the table below. It illustrates the point with the Pass Line bet:
Pass Line Bets with Odds
Pass Line Bet
With Single Odds (1x)
Even Money Plus Odds
With Double Odds (2x)
Even Money Plus Odds
With Triple Odds (3x)
Even Money Plus Odds
With Five-Times Odds(5x)
Even Money Plus Odds
With Ten-Times Odds(10x)
Even Money Plus Odds
Place bets are placed on a specific number after a point number has been established. You may place a bet on 4, 5, 6, 8, 9 and 10. You are betting that the shooter will roll your number before rolling a 7.
The Buy bet is an enhanced Place bet. It's the very same bet, except that the payoff is a little higher. You are betting that the shooter will roll your selected number before rolling a 7.
The Lay bet is the opposite of a Buy bet. Placed after the point is established, you are betting that the shooter will throw a 7 before throwing your selected number.
The field bet is a one-roll bet that the next roll is a 2, 3, 4, 9, 10, 11 or 12.
Big 6 Bet
The Big 6 bet pays even money if a 6 is rolled before a 7. The bet may be placed at any time and removed at any time.
Big 8 Bet
The Big 8 bet pays even money if an 8 is rolled before a 7. The bet may be placed at any time and removed at any time.
All Propositions bets are one-roll bets, except for the Hardways bets.
Any Craps - You win if a 2, 3 or 12 is rolled on the next roll.
Any Eleven - You win if an 11 is rolled on the next roll.
Any Seven - You win if a 7 is rolled on the next roll.
Any Three - You win if a 3 is rolled on the next roll.
Any Twelve - You win if a 12 is rolled on the next roll.
Ace Duece - You win if a 3 is rolled on the next roll.
Aces or Boxcars - You win if a 2 or 12 is rolled on the next roll.
Horn Bet - You bet four numbers with a Horn bet, with Â¼ of your bet riding on each number. You win if any of the following numbers is rolled on the next roll: 2, 3, 11 or 12. Payoff is determined according to the number rolled. Only one of your bets can win, and the other three are lost.
Hardways - The Hardway bet pays if the shooter throws doubles (hard) for the selected number before throwing a 7 or throwing the easy number. For example, if you bet Hard 6, the shooter must roll 3+3 before rolling a 7 or 1+5. Hardways bets include: Hard 4, Hard 6, Hard 8, and Hard 10.
For more info, Study best craps strategy.
" " You'll find a number of craps variations with differing rules, odds and settings. Check the thumbnail descriptions below.
Before playing any of these variations, be sure that you fully understand the craps rules.
You gotta love the name! It's also known as ""Bastard Craps."" This simplified form of craps can be found in only one casino in Las Vegas, the Stratosphere. It's called Crapless craps, because you cannot lose on the come out roll. If you throw a standard craps (2, 3 or 12), instead of losing, that number becomes the point. Natural 11s on the come out also become the point number. Only the natural 7 wins on the come out roll. The only way for the shooter to lose is to throw a 7 before the point. Don't Pass and Don't Come areas are conspicuously absent from the table layout. The price for all this simplification is that the house edge is approximately four times greater than in the crappy version of craps!
True to its name, in Simplified craps, the shooter wins when throwing a 2, 3, 4, 10, 11 or 12 and loses when throwing a 5, 6, 7, 8 or 9. It doesn't get any simpler than this.
The overall house advantage is substantially greater than the house advantage in Bank craps: 2.8%.
Payoffs vary as follows:
ÂTotal Payoff 2 3 to 1 3 or 4 1 to 1 (evens) 10 or 11 2 to 1 12 5 to 1
High Point Craps
In High Point craps, a dice roll of 11 or 12 wins automatically. A come out roll of 2 or 3 is ignored.
If the shooter rolls anything other than 2, 3, 11 or 12 on the come out roll, that number becomes the point number. The shooter must roll a number other than the point number to win. All payoffs are 1:1, and the house edge is 2.35%.
New York Craps
You'll find New York craps played along the East coast of the United States. You might also find it in the UK and the Bahamas.
The New York craps table and layout differ from the standard bank craps table, and it is called a double-end dealer. You'll immediately notice the absence of the Come/Don't Come betting area. New York craps also eliminates the Place bets.
Players bet on numbers 4, 5, 6, 8, 9, or 10, and the bets are paid at true odds.
The house takes a 5% commission or vigorish on each right bet.
You probably caught your first glimpse of craps on the American small or big screen. Often played by soldiers, street gangs and high-stakes gangsters, this is not a game for novices. In fact, it can be dangerous if you don't know the people playing the game. You won't find private craps in a casino or at any craps table. More likely, you'll find it in a back alley somewhere.
The shooter stakes the game by throwing money into the center of the playing area, and there are no fixed rules. Players cover part or all of the shooter's stake. If the shooter wins, he wins everything; if the shooter loses, the players take back their stake and an equal amount of the shooter's stake.
Another illegal private version of craps, this is a high-stakes, big money game. You won't find this game in a back alley; more likely, you'll find it in a private gaming location. Open craps is privately staked, and all bets are made in cash. The stakes often exceed house limits found in casinos.
The Open craps makeshift table layout consists of a Win Line, a Lose Line and box numbers
4, 5, 6, 8, 9 and 10. Players can make bets with the bookie or they can make side bets with other players.
The bookie usually charges a 5% commission on right money.
" " Second only to winning is the ability to manage your money. While it's everyone's burning desire to leave the casino a big winner, more likely than not, you'll leave with a slight loss. The casinos have gone to quite a bit of trouble to ensure that this happens. That's why the house always has an advantage over the player.
Fortunately, craps offers the best possible house edge, if you combine the Pass/Don""t Pass and Come/Don""t Come bets with the Odds bets.
But that's not all there is to winning. Winning requires discipline and a proper mental attitude. If you can leverage your bets with the Odds bets, manage your money and maintain your head through the orchestrated chaos we call craps, you'll have a great time and give yourself the best odds to walk away with some extra money.
Money Management Made Simple
There are many successful money management schemes. Pick one that works for you, and abide by it. Use several in combination if you like. Do whatever ensures that you keep your losses to a minimum or walk away with some of the money that you won during the course of a session at the craps table. Be brutal with yourself. You're doing battle with the casino gods whose sole purpose is to part you from your money.
Craps is a lively game for several reasons. Among them is the fact that fortunes can be made and lost in no time flat.
If you should somehow make a killing (we're talking big money), and it's not something that you routinely pull off when you visit a casino, get the heck out of Dodge. Don't waste a minute longer. Don""t set an artificial stop loss. Just get out of there. Who cares if the airline ticket is non-refundable? Run; don't walk, as fast as you can, and don""t look back.
Establish a bankroll, and stick to it. When your bankroll is gone, you should be too. You are smart enough to know that you shouldn""t bet with money that you can't afford to lose. -Nuf said!
If you're winning, put away at least half your winnings, and play only with your original stake. Once the original stake is gone, you still walk away with some money. You can also use this technique in reverse: place your original stake out to the side and only gamble with your winnings.
Divide your stake by 50. That way, you can probably enjoy yourself for hours. For example, if you bring $100, bet no more than $2 per round.
Craps Money-Stretching Strategy
Assume that you start with a stake of $200, and you want to make that money last as long as possible.
Divide the $200 into two piles of $100 each.
Play with only one pile, and find a table with a $2 minimum.
If you win $100, take the $200 off the table and cash in the chips. Put the $200 away somewhere.
If you lose, play only with the $100 until it's gone. Stop playing at the table and cash in your chips. Without chips, you can't play at least not right away. Save the remaining $100 until after you""ve taken a break.
When you walk away with some money in your pocket, you will have had a good time at the craps table.
Play with Your Head Screwed on Right
Craps is fast-paced and lively, requiring concentration and fast reflexes amidst the chaos. Play craps only when you're up to the task. Your energy level is likely to affect your play, and your play most certainly will affect your mental attitude. It's a slippery slope. Make sure that you're on firm ground when you approach the craps table. If you're not, you might want to consider another less lively game or find another form of entertainment until you""re up to the craziness that is the favorite of the rowdy crowd craps!
" " There are many different types of bets in craps, and many different odds to go with them. It's important to know these odds since they will determine your payoffs, as well as helping you decide which bets to make.
The main goal in craps is to roll your number (""the point"") before rolling a 7. Since there are different ways to make different numbers, the odds of this change depending on the point. Your odds of rolling a 4 or 10 before a 7 are 2-to-1 against, of rolling a 5 or 9 are 3-to-2 against and of rolling a 6 or 8, 6-to-5 against
This is important to know because in craps, you have the option of taking ""true odds"" behind your initial bet. What this means is that your original pass line bet is paid off at even money, which gives the house an edge. However, your back bet of true odds get paid off at the actual odds of rolling that number, which means no house edge on that bet.
Odds on Other Bets
The bets on the layout besides pass, come, don't and individual numbers tend to offer a high house edge. For example, your true odds of rolling a hard six or eight are 10-to-1, but pay off at 9-to-1. A hard four or ten is 8-to-1 against, but you get paid 7-to-1. Worse are one roll bets. You get paid 30-to-1 for rolling a two on the next roll, but the true odds are 35-to-1, for a house edge of nearly 14 percent.
Deciding What to Bet
It should be clear that the best bets to take in online craps are the pass/come, don't pass/don't come, for which the house edge is less than 1.5 percent. Buying individual numbers offers a relatively low house edge as well.
" " Can you choose what number to roll with a pair of dice? Most people can't, it's all just random. But some can control the dice with a method called rhythmic rolling - or at least so they claim.
Modifying the odds in Craps
As you know, Craps is a game of dice where you bet for or against certain outcomes, for example, a seven coming up. As in all casino games, the casino has a small edge against the players.
But the odds assume that all players roll dice completely randomly. If you can manage to, for example, roll fewer sevens than pure chance would predict, you can turn the odds in your favor.
A number of casino gamblers have made a name for themselves by being able to control the dice and turn the odds in their favor.
The 40 Roll Club
Since the dice-control records started in January 2003, more than 300 players have rolled more than 40 rolls in a row before hitting a seven, under controlled conditions with witnesses.
The probability of that happening with random dice is 0.00068, that is, very close to zero. Try it yourself. You should be able to roll 20 rolls with no seven in about 25 trials, but you'll probably not manage 30 rolls.
Legends like Frank Scoblete, The Captain, Dominator Loriggio, Stanford Wong and Howard Rock 'n Roller have rolled more than 70 consecutive rolls with no seven - a practically impossible deed if you cannot actually control the dice, and quite well too (probability 0,0000028).
Rhythmic rolling does the trick
So how do you do it?! Well, it's not for anyone to know. There are books on the subject, but you'd probably need a hands-on course to really get the hang of it.
Anyway, it's about rhythmic rolling, about placing the die in a certain position in your hand and moving your body in a certain manner. If you can get the dice to spin about the right axis, it will show certain numbers more often than others. That's the basic idea.
No doubt, you'll have to put in a whole lot of practice hours as well.